Day: September 18, 2018

Engaging Students through Group Collaboration and Social Learning

As law firms place greater emphasis on adaptability, client skills, and the ability to innovate, law schools are challenged to incorporate evolving technology into their curriculum in addition to introducing more soft skills like group collaboration and social learning. In this session, Dean Flanagan will share his views on how the traditional law lecture needs…

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Flipping the lab: using virtual “cookbook” labs to prepare students for guided inquiries in physical lab space

In Engineering, laboratory experiences are valuable tools for students to gain experience by applying concepts and problem-solving skills in a hands-on environment. An inquiry-based lab with open-ended research questions is the ideal solution for maximizing student’s experiences within them. However, without familiarity with the equipment, an understanding of the experimental limitations, or mastery of the…

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Enriching Collaborative Learning via Creativity Multimedia

Blended online multimedia can be utilized to encourage student self-directed and team-based problem solving. This presentation will describe several undergraduate blended in-lecture and online activities that facilitate and enrich student interactions with course content. Three courses will be described that focus on students working independently and as members of integrated problem-solving team to formulate research…

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Facilitating IMPACTFUL Learning Initiatives via Online Multimedia Tools

The McMaster University IMPACT Initiative continues to implement unique blended online delivery components to mobilize course-related information on a large scale, involving over 1000 participants: students, faculty, and community healthcare networks. Our integrated courses involve interdisciplinary, mentorship, which is practical, applied, community engaged, and transformative. Undergraduate and graduate Engineering, Science, Occupational Therapy, Medical students, Healthcare…

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Wikipedia & Health: Inviting Students To The Table

Wikipedia has served as a popular information resource since the early 2000s. Stigmatized for its credibility in its early years, WIkipedia has inspired a movement among professionals, academics, and laypeople alike that aims to improve the quality of information freely available to the public in all languages. At the end of 2013, Wikipedia was positioned…

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Trigger Videos: A Valuable Method to Enhance Faculty Development Initiatives

Traditional classroom teaching is efficient and well suited to knowledge dissemination. However, it sacrifices the nuances and richness of reality, the interaction and dialogue that build understanding and the ability to integrate knowledge into practice. In higher education, teaching complex, dynamic concepts and building competence is facilitated when teaching events get learners to consider reality….

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21st Century Problem-Based Learning: Integrating Technology and Pedagogy

The emergence of problem-based learning (PBL) at McMaster University’s medical school in the 1960’s was representative of a generational shift in education philosophy. Its pedagogical underpinnings of constructivist learning have been embraced across education (K-12, higher education, workplace learning, etc.) and is continually being re-imagined within individual subject areas. PBL is an artifact of student-centred…

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Art, Instagram, and Learning at the McMaster Museum of Art

Social media is a powerful tool for learning. It can be harnessed in ways that are fundamental to the nature of the platform and complementary to museum education, embracing both formal & informal learning environments. This presentation will explore ongoing digital collaborative education projects at the McMaster Museum of Art that use platforms such as…

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Utilizing Design Thinking to Guide Course Re-Design of a Graduate Level Online Course

Design thinking provides a structured approach that can enable educators to uncover challenges and explore innovative solutions to meet the needs of their learners. The core stages in this process are Empathize, Define, Ideate, Prototype and Test. In this session, we will discuss how design thinking was used to guide course re-design of a graduate-level…

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Levelling the Playing Field: Using blended learning modules to address transferable skill gaps in an academically diverse student population

Biomedical Discovery and Commercialization program is a level III entry program, meaning that our incoming students are academically diverse. To address this, we designed bootcamp-style blended learning modules in our laboratory course. To assess the impact of our modules we devised self-assessment questionnaires. The data supports that the modules succeeded in enhancing skills competency.

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